


The project has grown considerably since then, with a dedicated development team of over 20 programmers, 3D model and texture artists, map designers and vocal performers. They began development in September 2007, one month before the release of Half-Life 2: Episode Two. They do have a composer working on a new soundtrack, however, which they released a new track from too.The Valve Corporation originally had plans to port Half-Life: Opposing Force into the Source engine (announced at E3 2004) much like they did with Half-Life: Source, but after an underwhelming first look at the project, the creators of Operation: Black Mesa decided to pursue their own remaster of the game, built from the ground up. The team has apparently kept most of the voices from the original game, although have redubbed a couple of key parts – most notably the larger guard Otis and the “ totally unimportant female scientist”. Included in the update along with Chapter 2 is a load of fixes and improvements to Chapter 1: Living Quarters Outbound, including extending the intro’s ending by “a few minutes”. It’s free, of course, although you’ll need a copy of Black Mesa first. Chapter 2: Insecurity doesn’t add any combat but allows players to explore Black Mesa and meet several members of the cast, including appearances by the G-Man and Gordon Freeman himself.Īnyone interested can download the mod direct from ModDB or through Steam Workshop. The good news is that modding team the HECU Collective are working on bringing Blue Shift to Black Mesa – and it’s just released Chapter 2.īlack Mesa: Blue Shift began development following the cancellation of a similar mod in 2015, and just received its first release in March this year – consisting of Blue Shift’s first chapter, which is basically just its tram-style intro. Black Mesa is a fantastic and very long in the making remake of the first Half-Life, with the only problem with it being that it’s missing Gearbox’s excellent expansions.
